/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.network.clientpackets;

import java.util.logging.Logger;

import net.sf.l2j.gameserver.handler.IUserCommandHandler;
import net.sf.l2j.gameserver.handler.UserCommandHandler;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.datatables.MessageTable;
import net.sf.l2j.gameserver.model.L2CoreMessage;

/**
 * This class ...
 *
 * @version $Revision: 1.1.2.1.2.2 $ $Date: 2005/03/27 15:29:30 $
 */
public class RequestUserCommand extends L2GameClientPacket
{
	private static final String _C__AA_REQUESTUSERCOMMAND = "[C] aa RequestUserCommand";
	static Logger _log = Logger.getLogger(RequestUserCommand.class.getName());

	private int _command;


	@Override
	protected void readImpl()
	{
		_command = readD();
	}

	@Override
	protected void runImpl()
	{
        L2PcInstance player = getClient().getActiveChar();
        if (player == null)
            return;

        IUserCommandHandler handler = UserCommandHandler.getInstance().getUserCommandHandler(_command);

        if (handler == null)
        {
            if (player.isGM())
            {
            	L2CoreMessage cm =  new L2CoreMessage (MessageTable.Messages[429]);
            	cm.addNumber(_command);
                player.sendMessage(cm.renderMsg());
            }
        }
        else
        {
            handler.useUserCommand(_command, getClient().getActiveChar());
        }
	}

	/* (non-Javadoc)
	 * @see net.sf.l2j.gameserver.clientpackets.ClientBasePacket#getType()
	 */
	@Override
	public String getType()
	{
		return _C__AA_REQUESTUSERCOMMAND;
	}
}
